

They should be pests, but not to the extent it is like 75% of your focus to solve all the time and go around repair turrets and refill ammo etc.Īutomating it also cost a serious amount of resources, which in angelbob marathon will be scarce unless you change ore field richness etc. Pollution should matter though, its gameplay, but over time? no thanks, and expansion just makes it pointless to kill biters.Įvery time i stop playing, it is because of biters. I was looking forward to a big logistical challenge with my last playthrough but i got a emotional draining survival puzzle game instead once resources started to thin and the biters evolved to much too fast, can barely afford any ammo even and when i managed to get up to 100-150 piercing magazines and like 20 gun turrets, it does very poor damage and i cannot even invade them to kill one of their bases that protects a mineral field or are within reach of my pollution cloud. Maybe just better map and starting area, richer ore fields, no marathon and no alien expansion might do the trick, but i hate how they evolve just passively over time, no matter how careful i play, so i'll remove that at least, i can leave "when killed, evolve" and "when getting pollution" i guess.

I want to start a game where they exist but they are too easy again, so i can ramp up the difficulty to "just right" afterwards. I did what you did, no expansion for a railworld with lower richness on the resource fields scattered around, thats why i got starved i guess, and also poor starting area. Now they will leak through any gap in my base, seems i basically need a wall of turrets and stone, and laser turrets at that. They were easier before, and they made them harder and harder and harder consistently. I need big help :'( i feel like i'm starting to cry, damn biters, just leave me alone. Think next time i'm just going to skip useless damage type and rush lasers as fast i can, or maybe flame thrower, i dunno. What is fair about lasers being 0% resisted and physical ammo being like 95% resisted, why is this the case? Time and time again, biters make the game experience pretty miserable for me, lasers might have fixed this but they are really expensive to get in angelbob marathon and by the time i have lasers there will be large biters out, so too little too late (already facing large biters now that resist my damage like 95% piercing magazines) Next time, i'm going to play with biters only evolving if i kill them, and slower, and probably without marathon on angelbob, seems it was designed without marathon being enabled. I'll just have to start a new game because i can't do anything anymore, just have 4 miners or something because anything more will trigger their aggressive instincts and attack my base and i don't want that, i'm like 97% resource starved. Biters are too difficult, i played a marathon (science and materials x4) angelbob game and they are invincible, biters are too much of an issue and i quit!
